KCD Co-Founder Says Many RPGs Are Still Built for Teens
Warhorse's Martin Klima says he is tired of chosen-one power fantasies and thinks the audience has grown up faster than the genre.
Warhorse Studios co-founder Martin Klima has said many role-playing games are still made for teenagers, arguing the genre leans too heavily on the familiar chosen-one power fantasy. In an interview with PC Gamer, he said he likes the genre but has grown tired of stories in which the player is handed the grand task of saving the universe. He called that formula repetitive, and likened it to the old idle game Progress Quest, which he described as a distillation of what the common role-playing game has become.
Klima traced the early thinking behind Kingdom Come: Deliverance to that dissatisfaction, saying he suspected many players wanted something new, and argued the audience for role-playing games is older today than the standard template assumes. He pointed to publishers' preference for recycling ideas that have already worked, naming the Assassin's Creed, Far Cry and Watch Dogs series as examples of polished, technically strong work that he felt could take more creative risks. He said he understood the financial reasons behind that caution and had no easy answers for it.
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- kingdom-come-deliverance-2
- pc
Sources
Where this story ran: one outlet on 4 October 2026. The summary above is written by GamersGuild; the links go to the original reports.
Games in this post
Kingdom Come: Deliverance II
Kingdom Come: Deliverance II is Warhorse Studios' first-person medieval RPG and the direct sequel to Kingdom Come: Deliverance, released on February 4, 2025 for PC, PlayStation 5 and Xbox Series. It continues Henry's story through 15th-century Bohemia with melee, archery and stealth combat and without fantasy elements. The Steam page lists Warhorse Studios as developer and Deep Silver as publisher, with single-player as its only mode.
