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Rogue Factor

Rogue Factor is a Montreal studio that developed Hell is Us, an action-adventure game published by Nacon in September 2025.

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What Rogue Factor is

Rogue Factor is a game development studio in Montreal, Quebec, Canada. Its own site gives a street address on De Gaspe in Montreal and describes the company as a boutique studio, a term it uses for a middleweight developer with human-sized teams that produces ambitious titles on workable timelines. The studio names Yves Bordeleau as its general manager and Jonathan Jacques-Belletete as its creative director.

In our database Rogue Factor appears through Hell is Us, the studio's third-person action-adventure game. The studio's earlier work was in a different genre, tactical games built on licensed settings, and Rogue Factor's own interviews with its developers describe the move to an action-adventure structure as a deliberate change of method rather than an extension of what the team had already built.

The boutique studio idea

The studio's account of itself rests on one argument: that between large AAA production and small independent teams there is room for a different size of developer. Rogue Factor calls this a boutique studio and describes the aim as projects that are intricate, deep and personal while still being made at a scale that reaches an international audience, with teams assembled from veterans and newcomers together.

The design decisions in Hell is Us follow from that framing. Nacon's product page for the game describes an exploration system with no map, no compass and no quest markers, where players work from observation and instinct instead. Both the studio and the publisher present that choice as the game's defining feature, and Rogue Factor's developers describe the difficulty of tuning it so that players are not simply left lost.

Hell is Us

Hell is Us released on 4 September 2025 for PlayStation 5, Xbox Series X and S, and PC. Nacon's product page for the game lists Rogue Factor as the studio and Nacon as the publisher, along with the age ratings assigned by PEGI and the ESRB and the twelve languages the game supports. The publisher also announced on 22 July 2025 that the game had gone gold, meaning the final version was complete.

The game is set in a fictional country called Hadea, cut off from the world and damaged by civil war. It follows a protagonist named Remi, who returns to the country of his birth looking for the truth about his origins while facing creatures the publisher links to a phenomenon called the Calamity. The publisher states plainly that the game should not be considered a souls-like and describes combat as support for exploration rather than the centre of the experience.

Working with a publisher

Rogue Factor develops; Nacon publishes. The division shows up in the material both companies put out. The studio's site carries the game's store links and interviews with its developers, while the publisher's pages carry the release date, the editions for sale and the platform list. Claims about when the game arrived and what it costs therefore come from the publisher, while claims about how it was designed come from the studio.

The studio's own front page is a status line rather than a corporate page: it lists the platforms where Hell is Us is available and links to them. Between that page and the publisher's product page, the practical facts about the release, the storefronts, the editions and the ratings are all documented by the two companies themselves, which is as far as a profile built on official material can go.

Games

Questions people ask

Who developed Hell is Us?

Rogue Factor developed the game. Nacon's product page for Hell is Us lists Rogue Factor as the studio and Nacon as the publisher.

When was Hell is Us released?

On 4 September 2025, for PlayStation 5, Xbox Series X and S, and PC. Nacon announced on 22 July 2025 that the game had gone gold ahead of that date.

Where is Rogue Factor based?

In Montreal, Quebec, Canada. The studio's own site gives an address on De Gaspe in Montreal and describes itself as a boutique studio working from that city.