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ZeniMax Online Studios

ZeniMax Online Studios was created in 2007 to turn The Elder Scrolls into an online game. It runs The Elder Scrolls Online, now under Xbox.

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A studio created for one purpose

ZeniMax Online Studios was announced on 1 August 2007 by ZeniMax Media, the parent company of Bethesda Softworks. It was not meant to make another single-player role-playing game. The brief was to create a large online game using the Elder Scrolls universe, and ZeniMax recruited Matt Firor, a veteran of the online game studio Mythic Entertainment, to lead it. Firor had already helped build one of the earliest large online worlds.

The studio set up in Hunt Valley, Maryland, moving into its offices there in 2008, and settled into the work of building persistent online worlds. Its headquarters remain in Maryland, with other offices in the United States and a studio in Budapest, Hungary, supporting the game over the long term. Building an online game takes years before anything ships, and that patience shaped the team.

The Elder Scrolls Online

The Elder Scrolls Online launched for PC and Mac on 4 April 2014, after a public beta and an early-access period. It was subscription-based at first. In 2015 the studio changed the model, renaming the game The Elder Scrolls Online: Tamriel Unlimited and letting players buy it once and play without a required monthly fee. That shift opened the game to people unwilling to pay every month.

Console versions for PlayStation 4 and Xbox One arrived on 9 June 2015. The game supports solo questing, group play and large player-versus-player battles in Cyrodiil, and it has been kept going with chapters, downloadable content and regular updates. ZeniMax's own figures put its audience at more than 25 million players since launch. It is a live service in the fullest sense of the term.

Ownership: from ZeniMax to Microsoft

For most of its life ZeniMax Online Studios sat inside ZeniMax Media, alongside Bethesda Game Studios and id Software. In September 2020 Microsoft announced it would buy ZeniMax Media for 7.5 billion dollars in cash, naming ZeniMax Online Studios among the eight development teams coming with the deal. The announcement framed the purchase as a bet on content for Xbox.

The purchase completed on 9 March 2021, when Xbox confirmed it had closed the acquisition and welcomed the ZeniMax studios to its first-party group. Since then the studio has answered to Microsoft, and The Elder Scrolls Online has continued to appear on both Xbox and PlayStation hardware despite that ownership. Keeping a game on rival consoles is unusual for a first-party developer.

A difficult period for the studio

In July 2025 the studio's long-serving leader Matt Firor left after eighteen years, and Microsoft cancelled an unannounced online game the team had been building. The same round of cuts affected other ZeniMax studios, and reports described significant reductions across the studio's staff. The departed project was the second major effort that never reached players after the studio changed owners, a costly pattern for a team of its size.

Leadership passed to Joseph Burba, and the studio's public message stayed focused on the game it already runs. ZeniMax Online has presented itself as committed to The Elder Scrolls Online, and its site and social channels kept promoting updates and content for existing players rather than new projects. For a studio of its size, that focus is also a survival strategy.

How the studio works today

ZeniMax Online Studios is effectively a single-game studio, and it behaves like one. Its identity is tied to The Elder Scrolls Online, and its hiring, its public communication and its technical work all revolve around keeping a large online world running and growing. That focus is both its strength and its exposure, since a single title has to carry the whole team and its future.

The Elder Scrolls Online is an unusual asset. It is one of the few Western role-playing games to have run continuously for more than a decade, and it gives its owner a live-service business built on a series better known for single-player releases. Its future depends on the same live operations that have carried it this far, and on players staying in Tamriel.

Quick facts

Founded: announced on 1 August 2007 by ZeniMax Media. Headquarters: Hunt Valley, Maryland, with additional offices in the United States and a satellite studio in Budapest, Hungary. Founder and long-time lead: Matt Firor, who ran the studio until 2025. Current studio head: Joseph Burba. Parent: ZeniMax Media, itself owned by Microsoft since 2021. Its main offices sit in Maryland and Budapest, with staff working across several other United States locations as well.

Main game: The Elder Scrolls Online, launched for PC and Mac on 4 April 2014 and for PlayStation 4 and Xbox One on 9 June 2015. Owner: Microsoft, which completed its purchase of ZeniMax Media and its eight studios, including ZeniMax Online, on 9 March 2021. The game remains supported with regular updates and new content, and it is the studio's only major release to date.

Games

  • The Elder Scrolls Online
  • The Elder Scrolls Online: Blackwood
  • The Elder Scrolls Online: Elsweyr
  • The Elder Scrolls Online: Flames of Ambition
  • The Elder Scrolls Online: Gold Road
  • The Elder Scrolls Online: Greymoor
  • The Elder Scrolls Online: High Isle
  • The Elder Scrolls Online: Morrowind
  • The Elder Scrolls Online: Necrom
  • The Elder Scrolls Online: Summerset

Questions people ask

What is ZeniMax Online Studios known for?

The Elder Scrolls Online, the online role-playing game it has developed and run since 2014. The studio was created in 2007 specifically to build a large online game from the Elder Scrolls series, and it has focused on that title ever since.

Who owns ZeniMax Online Studios?

Microsoft. The studio is part of ZeniMax Media, which Microsoft agreed to buy in September 2020 for 7.5 billion dollars and completed acquiring on 9 March 2021, adding its studios to the Xbox first-party group.

Is The Elder Scrolls Online still supported?

Yes. The game launched in 2014 and has been kept going with expansions, downloadable content and regular updates, and the studio's own figure is more than 25 million players since launch. It remains ZeniMax Online Studios' main project.