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Team Cherry

Team Cherry is a small independent studio in Adelaide, South Australia, and the developer of Hollow Knight.

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  • studio-profile
  • team-cherry
  • hollow-knight

What Team Cherry is

Team Cherry is an independent game developer based in Adelaide, South Australia. Its own site describes it as a small indie games team and states its mission in a single line: to build worlds for players to explore and conquer. That is about the whole of the studio's self-description, because the site carries no corporate history page, no founding date and no statement of ownership anywhere a reader can reach.

In our database Team Cherry appears through Hollow Knight, the game that carries the studio's name into most conversations. Its games page lists two titles, Hollow Knight and its sequel Hollow Knight: Silksong, and both entries link straight to the storefronts and physical editions where the games are sold, with no outside publisher named alongside the studio anywhere on the page.

The team

The studio's about page names three people. Ari Gibson and William Pellen are described as co-directors, with Gibson having previously run an animation studio and Pellen having spent years designing and building games. Jasmine Vine is credited as the studio's coder and described as instrumental in Hollow Knight's console releases and in the development of its final free content pack.

That is the extent of the staffing information the studio publishes. There is no employee count, no company history and no list of the contractors who work on the games. The team page reads as a short introduction to three people rather than as a corporate profile, so a reader looking for funding, ownership or headcount details will not find them on any page the studio controls.

Hollow Knight and how it is sold

Hollow Knight is a hand-drawn 2D action-adventure game. Its Steam page carries a copyright line for Team Cherry, and the studio's games page lists the platforms the game is available on, including PC, Mac and Linux through Steam, GOG and the Humble Store, and consoles through the Nintendo eShop, the PlayStation Store and the Xbox Store. Physical editions are produced with a separate partner.

The studio also documents the free content packs released for the game. The games page and the game's own site list four of them, named Hidden Dreams, The Grimm Troupe, Lifeblood and Godmaster. The official Hollow Knight site credits the score to the composer Christopher Larkin, and both the studio's pages and the game site list the sequel with its own store links and platform list.

What can and cannot be confirmed

A profile of Team Cherry is a study in what official sources leave out. There is no founding date on the studio's site and no year in its self-description. Claims about when the team formed, how its first project was funded or how many people work there come from outside the studio and cannot be checked against the pages the studio controls, so they are not repeated here.

What those pages do establish is where the studio is, who its three named members are, which games it has made and what platforms those games are sold on, plus a press contact at the studio's own domain. Anything beyond that belongs to reporting rather than to the studio's own record, and a profile that leans on official material has to stop where the record does.

Games

  • Godmaster
  • Hidden Dreams
  • Hollow Knight
  • Lifeblood
  • Sea of Sorrow
  • The Grimm Troupe

Questions people ask

Where is Team Cherry based?

In Adelaide, South Australia. The studio describes itself on its own site as a small indie games team in that city.

What games has Team Cherry made?

The studio's games page lists Hollow Knight and its sequel Hollow Knight: Silksong, with links to the storefronts and physical editions for each.

Who works at Team Cherry?

The studio's about page names Ari Gibson and William Pellen as co-directors and Jasmine Vine as its coder. It does not publish a total headcount.