Riot Games
Riot Games has run on a few live titles since 2006. A plain look at its founders, its free-to-play model, its parent company and its Emmy-winning animation.
- studio-profile
- riot-games
- league-of-legends
- valorant
- esports
Origins: one studio, one game
Riot Games was founded in 2006 by Brandon Beck and Marc Merrill. The pair met while studying at the University of Southern California, later shared an apartment in Los Angeles, and started the company from that apartment rather than from the budget of a large publisher. They began with a single competitive online game and a plan to keep supporting it after release, an approach that was unusual for a new studio of their size at the time.
That project arrived in 2009 as League of Legends, Riot's debut title. Riot's own company description places the game in 2009 and describes a free-to-play multiplayer title in which two teams fight to destroy the opposing Nexus. The founders' stated ambition was to keep developing the same game rather than move straight on to a sequel, adding champions, modes and seasonal updates as the audience grew and the competitive scene took shape around it.
The wider catalogue
League of Legends remains the centre of gravity, but Riot's own materials list a broader line-up. Teamfight Tactics is an auto-battler built on the same champions. Legends of Runeterra is a collectible card game. League of Legends: Wild Rift rebuilds the original for mobile devices. Each takes the fictional world of Runeterra into a different genre instead of asking players to learn a completely new setting, so the studio's catalogue shares one universe across several very different styles of play.
Valorant is the clearest departure. Riot describes it as the company's first first-person shooter and its second major esport, after League. It leaves Runeterra behind for a near-future setting where agents bring abilities into a round-based tactical format, with one life per round and precise gunplay at the centre of the design. Announced before release under the working name Project A, it carried Riot into a competitive space long dominated by other publishers.
Free to play, and who owns the studio
League of Legends launched free to play, with optional purchases rather than a subscription or an upfront price. That choice shaped everything that followed. A live game has to keep earning attention rather than relying on a single sale, so content arrives in seasons and the store leans on cosmetics and convenience rather than on access to the game itself. Riot is both developer and publisher of its major titles, which gives it unusually direct control over that cycle.
Riot also sits inside Tencent, the Shenzhen-based internet group. Tencent's annual report refers to Riot Games as its subsidiary and credits it with operating the group's highest-MAU PC game, League of Legends. What the official record is less precise about is timing. Commonly repeated accounts give 2011 for an initial stake and 2015 for full ownership, but the filings and pages used here confirm the subsidiary relationship only, not those particular dates.
Esports and animation
Riot runs its own competitive circuits rather than licensing them out to a third party. League of Legends supports a long-standing international league structure, and Valorant received its own circuit after launch. Riot's leadership describes the company as a pioneer in esports. The two games anchor a calendar of regional competition that finishes in global events each year, which keeps the studio's publishing and tournament operations closely tied to the games themselves.
Animation pushed the studio's reach further. Arcane was Riot's first animated series, developed with the French studio Fortiche and released on Netflix in November 2021. The Television Academy lists it as a winner of Outstanding Animated Program in 2022 and again in 2025, the second award coming for its final season. Few shows adapted from games have won that category even once, let alone win it twice in separate years.
The spin-off experiment
For several years Riot ran a publishing label called Riot Forge, which funded outside studios to build smaller story-driven games set in Runeterra. It released a handful of titles across different genres, from a turn-based role-playing game to a puzzle platformer. Each carried the A League of Legends Story name, and each was made by a developer other than Riot itself, with Riot acting as publisher rather than as the studio building the game.
That experiment is finished. Riot's own support pages state that support for Forge has ended, that the games will receive no further patches or updates, and that what exists now should be treated as the final copy of each title. The company described the label as an experiment it had tried and was now closing, and said its attention would go back to projects developed internally rather than farmed out to partner studios.
Quick facts
The essentials, with a note on what the official sources do and do not confirm.
Why does Riot publish so few games?
Riot's model favours a small number of long-running games over a wide catalogue. Each major title is supported with seasons of content for years, which absorbs far more staff than shipping a game and moving on. The company also wound down its external publishing label, Riot Forge, and said it would concentrate on internally developed projects. The result is a studio with fewer releases than its headcount might suggest, but each one built to last.
Games
- Cosmic Fantasy Stories
- Cyborg 009
- Golden Spatula
- League of Legends
- League of Legends: Wild Rift
- Project.execute
- Star Guardian: Insomnia
- Super Zac Ball
- VALORANT
- Ziggs: Arcade Blast
Questions people ask
Is Riot Games owned by Tencent?
Yes. Tencent's annual report names Riot Games as a subsidiary and credits it with running the group's highest-MAU PC game, League of Legends. Tencent invested early and later took full control, though the official filings reviewed here confirm the subsidiary relationship rather than the exact dates.
What was Riot's first game?
League of Legends. Riot says the studio was founded in 2006 to build and support player-focused games, and that League of Legends arrived in 2009 as its debut title. It is a free-to-play team game in which two sides fight to destroy the opposing Nexus.
Has Riot made anything outside games?
Yes, mainly animation and esports. Riot worked with Fortiche on Arcane, a League of Legends series on Netflix since November 2021 that won the Outstanding Animated Program Emmy in 2022 and 2025. Riot also runs the competitive leagues for League of Legends and Valorant itself.